Langbeschreibung
Multidisciplinary Perspectives on Narrative Aesthetics in Video Gamesis a collection of contemporary research and interpretation that explores the narrative structures in video games and ludonarrative content design in related media. Featuring coverage of a broad range of topics, including narrative theory, game studies, history of video games, and interdisciplinary studies, this book is ideally designed for scholars, researchers, intellectuals, media professionals, game developers, entrepreneurs, and students who wish to enhance their understanding of the relationship and correlation of video games, narrativity, and aesthetics.
Inhaltsverzeichnis
Narrative Aesthetics in Video Games: An IntroductionStorytelling in the Age of Video Games: The Fall of Traditional Storytelling and the Rise of MultidimensionalityJumanji Brought into Reality: Game as Drama, Drama as GameFallout: Following the Footsteps of ApocalypseLiving Narrative Worlds: Assemblage and Multistability within Ian Cheng¿s Emissaries Trilogy¿Mining for Lies¿ Enacting the Player Style through Performing Strategies in Archival NarrativesUse of Film Language in Full- Motion Video GamesExtension through Narrative: Spider- Man 4 in the Context of Representation of the Superhero in Video GamesFrom Press Start to Prologue: An Analysis of Game Opening TitlesLudonarrative Dissonance in Black Mirror: BandersnatchAn Analysis of the Real- Time Strategy Games: The Nineties¿Would You Stop Changing My Games?¿ Structures of Narrative Discourse in Video GamesLast Day of June: Work of Mourning and Narrative EffectsExploring Digital Games as Post- Human SystemsIs Monty Python a Role- Playing Game?From Reverence to Recreation: The Transformation of Indian Epic Figures into Characters in Video GamesVideo Games as Contemporary Storytelling MachinesNarrative Aesthetics in Video Games: A Conclusion