Langbeschreibung
A step-by-step guide to understanding object-oriented programming with Objective-C
As the primary programming language for iPhone, iPad, and Mac OS X applications, Objective-C is a reflective, object-oriented language that all programmers must know before creating apps. Assuming no prior programming language experience, this fun-and-friendly book provides you with a solid understanding of Objective-C. Addressing the latest version of Xcode, debugging, code completion, and more, veteran author Neal Goldstein helps you gain a solid foundation of this complex topic, and filters out any unnecessary intricate technical jargon.
* Assumes no prior knowledge of programming and keeps the tone clear and entertaining
* Explains complicated topics regarding Objective-C with clarity and in a straightforward-but-fun style that has defined the For Dummies brand for 20 years
* Features all material completely compliant with the latest standards for Objective-C and Apple programming
Objective-C Programming For Dummies is the ideal beginner book if your objective is to venture into iPhone, iPad, and Mac OS X development for the first time!
Inhaltsverzeichnis
Introduction 1
Part I: Getting to the Starting Line 7
Chapter 1: Computer Programming Exposed!9
Chapter 2: Creating Your First Program 21
Chapter 3: The Object in Objective-C 63
Part II: Speaking the Language of Objective-C 71
Chapter 4: Language and Programming Basics 73
Chapter 5: Functions and Data Structures 111
Chapter 6: Adding a Little More Class to Your Program 145
Chapter 7: Objects Objects Everywhere 175
Chapter 8: Using the Debugger 193
Chapter 9: Using Control Statements and Loops 211
Part III: Walking the Object-Oriented Walk 233
Chapter 10: Basic Inheritance 235
Chapter 11: Encapsulating Objects 255
Chapter 12: The Birth of an Object 275
Chapter 13: Getting a Handle on Memory Management 289
Part IV: Moving from Language to Application 307
Chapter 14: Getting Data from Other Objects 309
Chapter 15: Show Me the Data 323
Chapter 16: Extending the Behavior of Objects 357
Chapter 17: Adding an iPhone User Interface 373
Chapter 18: Adding a Mac User Interface 403
Part V: The Part of Tens 419
Chapter 19: Ten Debugging Tips 421
Chapter 20: Ten Ways to Be a Happy Developer 425
Index 431